

While OBS Virtual Cam provides a solution for the video, there is no built-in solution for an 'OBS Virtual Output' for audio. Many are finding themselves outputting OBS Studio to another service for the stream (such as StreamYard) and are struggling with how to get audio and video to these services under these scenarios while retaining the functionality, look, and feel they would have enjoyed under OBS Studio alone. Many in the OBS Studio community are looking to incorporate those services while maintaining OBS Studio as an integral part of their workflow. With sd.Stream(device=(3, 8), samplerate=44100, blocksize=0, latency=00.As more and more people are looking to livestreaming to connect with their communities in today's reality, new services are cropping up to serve those needs. # For device, first number is input and second number is output Write(filename, 44100, outdata) # Save as uncompressed WAV file (devicename='CABLE Input (VB-Audio Virtual Cable)', frequency=44100, size=32, channels=21, buffer=4)ĭef callback(indata, outdata, frames, time, status): Mixer.init() #Initialize the mixer, this will allow the next command to workĭevices = #Returns playback devices Any help?įrom pygame._sdl2 import get_num_audio_devices, get_audio_device_name I am able to do this successfully but the audio in the virtual microphone is very distorted. I am currently using multiple libraries and VB virtual audio cable to pipe mic input into a virtual microphone.
